May 18th, 2013

anthonyholden:

What are studios looking for? How can I get into a good animation school? What should I be studying?

I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

Be good, and see you soon!

PS, if you were looking for advice on draftsmanship you should probably be reading this.

(via xovq)

April 27th, 2013
bryankonietzko:

Ummmm…
My day is complete.

He looks so happy!

bryankonietzko:

Ummmm…

My day is complete.

He looks so happy!

(via animalsconfusedbythings)

neil-gaiman:

Hi Mister Gaiman! I’m a young, 22 year old writer currently working on a novel that I intend to feature a strong, female lead; however, as a male, I often find myself out of my element. I was wondering if you had any suggestions—are there any books/authors you might recommend that you feel write…
April 8th, 2013

babbleslime:

Character development thing.

Plot points on this chart to represent how important these different aspects of a character’s life are to them. By doing that you can help determine what type of things your character deems to be most meaningful in their life, especially compared to others aspects.

A brief explanation of each aspect is below in case you’re confused about the meaning of any.

Physical Aspects

  • Strength: to have physical power and strength
  • Sex: to have sexual gratification and satisfaction
  • Possessions: to have objects and tangible things
  • Health: to have physical health and stability
  • Appearance: to have a good external appearance

Emotional Aspects

  • Love: to love and be loved, romantically or otherwise
  • Appreciation: to be appreciated by others
  • Attention: to be paid attention to
  • Security: to feel secure emotionally
  • Approval: to be approved by others

Social Aspects

  • Respect: to be respected
  • Friendship: to have friends
  • Intimacy: to be intimate with a partner or partners
  • Belongingness: to feel needed and belonged
  • Family: to be on good terms with/have a family

Spiritual Aspects

  • Inner peace: to be content with themselves
  • Purpose: to feel as though they are fulfilling a purpose
  • Self-sufficiency: to feel that they are able to provide for themselves
  • Growth: to feel as though they are growing and changing
  • Acceptance: to be able to accept themselves without consequence

(Source: dreatherobot, via cryptovolans)

April 3rd, 2013

americanninjax:

I love these notes. Old school disney animation guides had the same rules for storyboarding and it’s all very very true.

(Source: caporushes, via rufftoon)

March 31st, 2013

crispysnakes:

 Xenodermus Javanicus - Dragon Snake

(Source thread)

So coooool!  I want one!

March 27th, 2013

wannabeanimator:

Some tips from Directing Animation on working at home. Even if you’re not employed yet, these tips could help you with any art you’re making at home.

(via cryptovolans)

March 17th, 2013

Permission

nicholaskole:

Rebloggable by request! More like this at The Blog At Happy Rock!

If you’ll indulge me, I need to process something I’ve been grappling with: Art-fear.

Read More

Good stuff.

poupon:

(x) Dolce & Gabbana at Milan Fashion Week Fall 2006

oh my goodness HELLO the fusion aesthetic i never knew I wanted

(via cryptovolans)